NO NEED TO PRESENT one of the greatest game of all time;
When I try to Renember the concept of Smash Bros, i realize it is as old as time. It’s the classic power struggle; it’s who got the biggst argument type. But more than that, it’s a celebration – proof if proof be needed that Nintendo’s family of familiar faces is the best in the business. Today one of the most popular competitive fighting games in the world player count across Melee and the new game at Evo 2016, the world’s leading fighting game tourney, fell only just shy of front-runner Street Fighter V, We thinck it’s just cool to return to Smash’s humble beginnings and remember just how barebones the experience used to be.
Fire up the Wii U game and you’re greeted with an daunting amount of choice. From packed menus that seem to go on forever to a character select screen that only gets even more ridiculous as you add to its vast selection of fighters through general play, you never feel like you’ve seen everything the game has to offer. That cannot be said of the original game, with its eight core fighters and limited modes, but the comparison is hardly fair – this is a pattern seen consistently throughout the history of the genre. Street Fighter’s roster of playable characters has swelled from eight in Street Fighter II to 44 in Ultra Sreet Fighter IV, X-Men Vs. Street Fighter had just 17 to Marvel Vs Capcom 2’s 56, Mortal Kombat had only seven characters on its inception… in comparison, Smash’s cast of 12 fighters (four of whom are locked until certain criteria are met) looks positively healthy.
All character has their own distinct feel and playstyle. At one end of the spectrum sits Donkey Kong, a heavy and hard-hitting option for those who don’t like to mess around when it comes to dealing damage, while at the other is Fox, who relies on little-and-often damage as he darts around opponents. There are agile options who can recover well, characters who do better at range than up close and everything in between – for so small a roster, there’s a great degree of variety on offer. This extends to the settings as well, with stages based on every major series represented each boasting their own feel and array of options. From the rising hazards of the Metroid stage to the angles of Sector Z’s moving ships and Arwings, where you choose to fight is just as important as who you choose to fight with. If in doubt, just plump for the Kirby stage – it has the best music and, given that competitive staples Battlefield and Final Destination are only available in single-player here, it’s hands-down the most level playing field for any given match-up.
If you even want to play fair, that is – the real joy of Smash Bros. is found in its versatility, letting you play the way you choose. By default, items will appear or fall into the stage periodically to spice up the battle, both the nature and frequency of these eventually fully customisable. Like the stages and stars, most of these are nods to classic Nintendo games or power-ups – something taken further still by the Assist Trophies in later games, which call in cameos from even more famous characters – and you can get your hands on everything from Poké Balls that unleash random monsters to the hammer that helped Mario thwart Donkey Kong way back when he still went by Jumpman. Fans of mayhem can crank up the drop rate to ensure non-stop silliness, house rules can be established where certain items are banned and purists can get rid of them entirely, shifting the focus – nay, the genre – from entertaining party game to adept fighter.